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The Untold History of Japanese Game Developers Volume 3: Monochrome (English Edition) Kindle版

4.7 5つ星のうち4.7 25個の評価

The third and final volume of The Untold History of Japanese Game Developers is complete! It's 423 pages and features over 35 interviewees.

Full contents listing here:
http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-3/

The book is cover to cover interviews, meaning it's 100% pure revelations from the mouths of those who made the games.

Highlights include:

* Turns out Michael Jackson sang "a capella" for Sonic 3's music

* Falcom RPGs in-depth, including Legacy of the Wizard on NES

* Evolution of Dragon Quest

* Microsoft Japan secrets

* Yu Suzuki wants to direct Swan Lake to heavy metal

* Hironobu Sakaguchi spent $10'000 on parties

* The Final Fantasy team adapted the Aliens film into a computer game

* Konami secrets and the origin of Parodius

* PC Engine versus Famicom coder face-off

* Unreleased games - too many to count!

* Some companies tried to sabotage others!

* Capcom secrets with exclusive photos

* Design documents of games; archive photos and maps

Breaks more Non-Disclosure Agreements than a corporate espionage mole!

And so much more! There has never been a book with so much first-hand information on the Japanese games industry, and there never will be again!

Includes interviews with: Aziz HINOSHITA, Bill SWARTZ, Henk ROGERS, Hidenori SHIBAO, Hiroshi ISHIKAWA, Kazki MATSUMURA, Kelly ROGERS, Ken OGURA, Kenichi YOKOH, Kotaro HAYASHIDA, Kouichi YOTSUI, Manabu KUSUNOKI, Manabu YAMANA, Masahiro FUKUDA, Microsoft Japan, Mitsuakira TATSUTA, Naosuke ARAI, Naoto OHSHIMA, Nasir GEBELLI, Rieko KODAMA, Ryota AKAMA, Satoshi FUJISHIMA, Seve HANAWA, Takashi TOKITA, Takato YOSHINARI, Takayuki HIRONO, Takayuki KOMABAYASHI, Terry WOLFINGER, Toshinari OKA, Yasuhide KOBAYASHI, Yoji ISHII, Yoshio KIYA, Yuichi TOYAMA, Yutaka SUGANO

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まとめ買い価格: Kindle 価格
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登録情報

  • ASIN ‏ : ‎ B08VJMB4CZ
  • 出版社 ‏ : ‎ SMG Szczepaniak; 第1版 (2021/1/31)
  • 発売日 ‏ : ‎ 2021/1/31
  • 言語 ‏ : ‎ 英語
  • ファイルサイズ ‏ : ‎ 6735 KB
  • Text-to-Speech(テキスト読み上げ機能) ‏ : ‎ 有効
  • X-Ray ‏ : ‎ 有効にされていません
  • Word Wise ‏ : ‎ 有効にされていません
  • 付箋メモ ‏ : ‎ Kindle Scribeで
  • 本の長さ ‏ : ‎ 1865ページ
  • カスタマーレビュー:
    4.7 5つ星のうち4.7 25個の評価

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carrots
5つ星のうち5.0 Excellent interview collection for anybody interested in japanese game development history
2022年4月25日にドイツでレビュー済み
Amazonで購入
I am deeply glad that this book exists as it documents many aspects of japanese game history that would have otherwise probably never seen the light of day. As a big fan of Raizing, I was very pleased getting to form more of a picture of some of the key figures behind shoot'em ups in the late 80s and early 90s and learned a lot! Even the enigmatic "Quintet" credits in Dragon Slayer 4 get addressed. If you have any interest in media history regarding games at all, I think this and the other two volumes are a must buy. It is extremely evident that a lot of passion and effort went into this series of books!
No-name
5つ星のうち5.0 Kindle version please!!!!!
2020年6月17日にアメリカ合衆国でレビュー済み
Amazonで購入
Kindle version please!!!!!!!!
5人のお客様がこれが役に立ったと考えています
レポート
Amazon Customer
5つ星のうち5.0 Game development knowledge on another level
2018年8月16日にカナダでレビュー済み
Amazonで購入
Consider this a review of the whole trilogy:

The past two books were extremely well done + researched and this one is no exception. If you want to know how these old games were made and not just scant PR interviews from celebrity producers this is your deal. It's the only published material that really dives into game development on a fundamental person to person level. What tools they used, what was the office like, what entanglements happened, why was that sprite the way it was, how did such and such localization come about, why did so and so use that nickname in the credits etc. The author and his team pursues myths and rumors that will likely cause a chain reaction of wikipedia articles to steadily change and has a high regard for game preservation and history. Often the author is not afraid to show his compassion and convince his interviewees that there are people that care about their work and it only validates the reading of these books.

As far as recommendations go, make sure to read who will be interviewed in each book. If you're only a diehard NES fan who's only interested in NES related trivia you're also going to get a bit of everything from obscure japanese computers to interesting sub genres of games. For me personally I was interested in every single interview but I acknowledge people might have preferences for what they're looking for. However you'll learn that some peoples careers aren't always straight and narrow and might be surprised of who worked for seemingly unrelated companies. Japanese game companies are an interesting web. You really have to go into these books knowing that you're going to get the full blunt of it all.

As a game developer myself I really appreciate these books. I was always so frustrated with how surface level a lot of behind the scenes stuff about games typically were. I wanted to know anything specific about what it was like to make a game back then as development is a lot more modern and efficient now. Understanding the mindset and how gameplay was come up with and even the simple semantics of what a "game director" was compared to a "game designer" was really eye opening. This book doesn't have the equivalent gimmicky guy joking about bananas like in the DKC promo vhs, it just goes straight into the serious lore of how an important industry developed throughout the decades. Don't hesitate to get these books.
Merman
5つ星のうち5.0 Deep, meaningful and fascinating glimpse of the Japanese games industry
2019年12月17日に英国でレビュー済み
Amazonで購入
John Szczepaniak's odyssey is complete with this third volume, packed with interviews from his epic trip to Japan. Meeting and talking to so many Japanese programmers, designers and company leaders weaves a fascinating narrative explaining just why Japanese games were so different. The added interest is in the lists of who did what - including a massively detailed list of Namco creators - and some rarely seen concept art and sketches. Even something as simple as asking the interviewees to draw a map of where they worked in the 1980s unlocked some intriguing stories about "crunch", the office environment and hardware involved in creating games. I own and love all three volumes.
Michael A. Murray
5つ星のうち5.0 In my opinion, a very important series for learning Japanese gaming history
2019年5月18日にカナダでレビュー済み
Amazonで購入
I bought all 3 volumes and I've enjoyed them all. I learned so much about what the industry was like in Japan before the rise of the NES. These books are essential reading if you're interested in learning about some of your favourite games of the past, and the people behind those games. I like that the author didn't just talk to the "usual suspects" because we knew about them already (or maybe he just couldn't reach them, I don't know). There's a wealth of information that you won't find anywhere else, and I applaud Sczepaniak for doing the grunt work. For what it's worth, I appreciate your contributions even if you feel like it wasn't worth the trouble (based on your introduction in volume 3...believe me, I know what that's like!). Because of your efforts, an important part of history will be preserved through your books. I didn't even know what a PC-88 was until I read your books! Thank you for your hard work.

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