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The Untold History of Japanese Game Developers Volume 3: Monochrome (English Edition) Kindle版
Full contents listing here:
http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-3/
The book is cover to cover interviews, meaning it's 100% pure revelations from the mouths of those who made the games.
Highlights include:
* Turns out Michael Jackson sang "a capella" for Sonic 3's music
* Falcom RPGs in-depth, including Legacy of the Wizard on NES
* Evolution of Dragon Quest
* Microsoft Japan secrets
* Yu Suzuki wants to direct Swan Lake to heavy metal
* Hironobu Sakaguchi spent $10'000 on parties
* The Final Fantasy team adapted the Aliens film into a computer game
* Konami secrets and the origin of Parodius
* PC Engine versus Famicom coder face-off
* Unreleased games - too many to count!
* Some companies tried to sabotage others!
* Capcom secrets with exclusive photos
* Design documents of games; archive photos and maps
Breaks more Non-Disclosure Agreements than a corporate espionage mole!
And so much more! There has never been a book with so much first-hand information on the Japanese games industry, and there never will be again!
Includes interviews with: Aziz HINOSHITA, Bill SWARTZ, Henk ROGERS, Hidenori SHIBAO, Hiroshi ISHIKAWA, Kazki MATSUMURA, Kelly ROGERS, Ken OGURA, Kenichi YOKOH, Kotaro HAYASHIDA, Kouichi YOTSUI, Manabu KUSUNOKI, Manabu YAMANA, Masahiro FUKUDA, Microsoft Japan, Mitsuakira TATSUTA, Naosuke ARAI, Naoto OHSHIMA, Nasir GEBELLI, Rieko KODAMA, Ryota AKAMA, Satoshi FUJISHIMA, Seve HANAWA, Takashi TOKITA, Takato YOSHINARI, Takayuki HIRONO, Takayuki KOMABAYASHI, Terry WOLFINGER, Toshinari OKA, Yasuhide KOBAYASHI, Yoji ISHII, Yoshio KIYA, Yuichi TOYAMA, Yutaka SUGANO
- 言語英語
- 発売日2021/1/31
- ファイルサイズ6735 KB
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登録情報
- ASIN : B08VJMB4CZ
- 出版社 : SMG Szczepaniak; 第1版 (2021/1/31)
- 発売日 : 2021/1/31
- 言語 : 英語
- ファイルサイズ : 6735 KB
- Text-to-Speech(テキスト読み上げ機能) : 有効
- X-Ray : 有効にされていません
- Word Wise : 有効にされていません
- 付箋メモ : Kindle Scribeで
- 本の長さ : 1865ページ
- Amazon 売れ筋ランキング: - 64,857位洋書 (洋書の売れ筋ランキングを見る)
- カスタマーレビュー:
他の国からのトップレビュー
The past two books were extremely well done + researched and this one is no exception. If you want to know how these old games were made and not just scant PR interviews from celebrity producers this is your deal. It's the only published material that really dives into game development on a fundamental person to person level. What tools they used, what was the office like, what entanglements happened, why was that sprite the way it was, how did such and such localization come about, why did so and so use that nickname in the credits etc. The author and his team pursues myths and rumors that will likely cause a chain reaction of wikipedia articles to steadily change and has a high regard for game preservation and history. Often the author is not afraid to show his compassion and convince his interviewees that there are people that care about their work and it only validates the reading of these books.
As far as recommendations go, make sure to read who will be interviewed in each book. If you're only a diehard NES fan who's only interested in NES related trivia you're also going to get a bit of everything from obscure japanese computers to interesting sub genres of games. For me personally I was interested in every single interview but I acknowledge people might have preferences for what they're looking for. However you'll learn that some peoples careers aren't always straight and narrow and might be surprised of who worked for seemingly unrelated companies. Japanese game companies are an interesting web. You really have to go into these books knowing that you're going to get the full blunt of it all.
As a game developer myself I really appreciate these books. I was always so frustrated with how surface level a lot of behind the scenes stuff about games typically were. I wanted to know anything specific about what it was like to make a game back then as development is a lot more modern and efficient now. Understanding the mindset and how gameplay was come up with and even the simple semantics of what a "game director" was compared to a "game designer" was really eye opening. This book doesn't have the equivalent gimmicky guy joking about bananas like in the DKC promo vhs, it just goes straight into the serious lore of how an important industry developed throughout the decades. Don't hesitate to get these books.